Digital Vikings Awards is an international competition for indie game developers and publishers from the Baltic region, showcasing the best upcoming and released games.
The winners will be announced during an on-site event - DevGAMM Gdańsk 2025 on February 27-28th, 2025.
27.01
END OF SUBMISSIONS
11.02
Nominations announcement
27-28.02
Winners announcement
The most important category, judges will be taking into consideration uniqueness of gameplay, art style, overall game reception from the critics and players, and strength of influence on the indie scene.
Award for the game with the biggest potential to become the top trending game. Judges take a look at general hype, potential to influence indie scene, and the game idea originality.
Upcoming games with the most visually appealing and unique art style, blending nicely with gameplay and an outstanding level of detail and overall polish have the biggest chance in this category.
Games which shine in terms of game design novelty, offering addicting gameplay, a fresh new take on well known genres, and have a potential to influence indie scene and become potential hits.
The publishers with biggest successes in 2024 attending DevGAMM Gdansk 2025 conference.
in the gaming industry since forever, though at first, it was a rather informal relationship. Adventure Zone website editor and CD Action magazine contributor. Working as a PR Specialist at CD Projekt RED studio for several years, being responsible for The Witcher series and Cyberpunk 2077. Now managing her own PR company called PR Outreach, helping indie developers spread the word about their awesome games.
Brazilian-born composer and sound designer, Theo has found his home in Norway and currently works as the Audio Director and Composer at Snowcastle Games and Snowcastle Audiolabs. Music has been an inseparable part of his life since the age of 8 and his journey took him from classical training to orchestrating and collaborating with choirs for over a decade to working with Audio for games over the past 10 years.
Unreal developer with over 7 years of experience in gamedev. Worked on games like Hello Engineer and Duckside. I love good code and indie games.
I had my start writing for gamedev media, but now I am working on a game. I am a huge fan of videogames that try to tell stories in a way that makes the player engage with the mechanics, and will be looking out for such narrative focused games in this contest.
17 years in game development
Game Designer at Foundry (Steam)
Former Head of Studio – Party Hard (PC, Consoles, Mobile)
Former Lead Game Designer – Hello Engineer (PC, Consoles)
CEO at GameDev Estonia. Head of Game Design Curriculum in EEK Mainor. Marketing manager at Rhea Games. Owner of GameDev Estonia coworking HUB in Tallinn.
Under his leadership, the company has expanded to a team of over 60 professionals, creating games and digital experiences for major gaming platforms. Beyond his work at SneakyBox, Liudas has played an active role in the gaming community, helping organize initiatives like LT Game Jam, GameOn, and various events with the Lithuanian Game Developers Association.
The area of his research is architecture in video games, game design as a creative process and the use of local heritage in new media as a way to build local value and identity. Co-organizer of the ZTGK and GGC competitions.
FEBRUARY 27-28TH
DevGAMM Gdańsk 2025 is a B2B event for game developers, publishers, and all game industry fans. Powered by Digital Vikings, DevGAMM will gather 800+ professionals for networking, top-notch sessions, new games lineup, and career opportunities. See you in gorgeous Gdańsk on February 27-28th!
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